Research

Lab Research Agenda

 

The eMotion and eCognition (eMoteCog) Lab is focused on human-technology interaction and the ways technology can improve human experience.  Currently, we have several main research areas:

  1. Living inside of technology: Do you inhabit technology, like cyberspace and your mobile devices?  Some people do.  How does it change them?
  2. Being the operator of a Remotely Piloted Aircraft (RPAs, aka drones): These operators inhabit their technology. What psychological effects does that have on them during their difficult missions?
  3. Using gaming technology for assessment: Can you select pilots based on the cognitive and motor performance they display during a computer-based game-like, test situation?  How reliable and valid is the game-like test?
  4. Working or interacting with robots and avatars: How human-like are they?  How do people react to them?
  5. How do humans interact with objects and avatars in virtual reality (VR)?  How does VR influence human cognition, perception, emotions, and behavior?

Opportunities for Undergrads in the Lab

 

 In our research, we employ a variety of state-of-the-art technologies including:

  • Remotely-piloted aircraft simulators
  • Semi-autonomous humanoid and non-humanoid robots
  • Full body motion capture stage
  • High-end audio-visual recording systems
  • VR systems and headsets, like Oculus Rift
  • Gaming peripherals like Wii-fit and Kinect
     

Undergraduate Research Assistant asks in the lab involve:

  • Helping run participants
  • Assisting in the design and implementation of new experiments
  • Analyzing data
  • Working with interesting equipment
  • Weekly lab meetings to discuss research

Number of Lab Research (PSY 27000-06) credits offered: 1-3

 

Needed Qualifications: Interest, enthusiasm, and a good work ethic.  Willingness to have fun.  We encourage students to work in the lab multiple semesters.

 

Reach out to Dr. Villano (mvillan1@nd.edu) about research assistant opportunities in the lab.